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Teratec 2024 Forum
Wednesday May 29

Workshop 03 - 15:00 to 18:30

Cultural and Creative Industries in the age of AI and HPC
Chaired by Charles Huot, Président and Marc Bourhis, Community leader Industries Culturelles et Créatives & Program Manager, Cap Digital

Generative AI in video games: technical, financial and social hurdles remain
By Côme Demarigny, Co-founder & CFO, Xandimmersion

Generative artificial intelligence has been making inroads into video games for some years now, opening up new uses within games, new creative possibilities and innovative experiences. However, there are still many technical, financial and social obstacles to unlocking the full potential of these algorithms. What are these current AI barriers, and what innovations will succeed in unlocking new creative possibilities?

X&Immersion develops generative artificial intelligence tools for video game studios, enabling creative teams to produce dialogues, voices and animations automatically. X&Immersion was founded in 2021 by a team of 4 enthusiasts with the aim of bringing the video game industry into the age of artificial intelligence.

Biographie : Directeur financier d’X&Immersion, il est diplômé d’une licence en électronique et énergétique de l’université Pierre et Marie Curie, et d’un master en architecture électronique et systèmes informatiques de la Sorbonne. Il est également diplômé de CELSA où il obtient un diplôme d’entreprenariat. Après avoir travaillé en tant que co-fondateur & CEO chez Endavon Technologies, Côme s’associe à la création de la société pour apporter ses compétences de finance d’entreprises et d’entrepreneuriat. 

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